CFP
NESXR26: 1st Workshop on Networking and Sensing for the Metaverse and Multi-user and Social XR Environments Daegu, South Korea, March 21-22, 2026 |
| Conference website | https://sites.google.com/view/nesxr26/ |
| Submission link | https://easychair.org/conferences/?conf=nesxr26 |
================================================================================== 1st International Workshop on Networking and Sensing for the Metaverse and Multi-user and Social XR Environments (NESXR'26) (Co-located with IEEE VR conferance 2026) 21–25 March 2026, Daegu, Korea. Call for Papers =================================================================================== Dear colleagues, The 1st International Workshop on Networking and Sensing for the Metaverse and Multi-user and Social XR Environments (NESXR'26). I am thrilled to announce that the 1st International Workshop on Networking and Sensing for the Metaverse and Multi-user and Social XR Environments (NESXR'26) has been accepted at IEEE VR - Conference on Virtual Reality and 3D User Interfaces. This year, the conference will be held in Daegu, Korea, on March 21-25, 2026. The workshop website: https://sites.google.com/view/nesxr26 Aim: create a research agenda on networking, sensing, and immersiveness in the Metaverse, drawing on expertise from the IEEE VR community. The workshop accepts research/position papers (max. 6/4 pages; IEEE VGTC conference format). Important Dates: Paper Submission Deadline: January 10, 2026 Notification of Acceptance: January 22, 2026 Camera-ready deadline: January 31, 2026 We look forward to your submission (please find the details and topics for submission below). Best Regards Kurt, Yiran, Mohammad, and Yan (NESXR'26 workshop co-chairs) The topics for submissions might comprise: • Assessment of usage patterns and UX in multi-user XR systems • Traffic measurement and QoE modeling for multi-user XR systems • Network requirements engineering for multi-user XR systems • Modelling of emotions and their exchange / emotion-aware networking and modelling • Privacy mechanisms for networked multi-user XR systems • Generative AI for content generation in networked and multi-user XR systems • Federated and distributed learning for optimizing multi-user XR systems • Visualization patterns using the networking-cloud continuum in multi-user XR systems • Network resource management for multi-user XR systems • Adaptive network slicing and prioritization for multi-user XR traffic • Cross-layer optimization between application, transport, and network layers for multi-user XR traffic • Context-aware and adaptive networking for multi-user XR systems • Joint communication and sensing (JCAS) for multi-user XR systems • Network protocols for multi-user XR systems • Edge-cloud collaboration for rendering, streaming, and computation in multi-user XR systems • Data traffic characterization for immersive sensors in multi-user XR systems • Digital twins for users or networks for resource management in multi-user XR systems • Synchronization techniques for immersive sensors and applications in multi-user XR systems • APIs for networked multi-user XR systems • Multimodal content streaming for multi-user XR systems • User activity recognition in multi-user XR systems • Privacy and security risks in multi-user XR systems • Multimodal sensing in multi-user XR systems • Distributed and collaborative learning for multi-user XR systems • Multimodal content compression and encoding for multi-user XR systems • Social impact analysis and evaluation of multi-user XR systems • New interaction technologies to support cross-user interactions in XR systems Submission and Important Dates: =============================== Paper Submission Deadline: January 10, 2026 Notification of Acceptance: January 22, 2026 Camera-ready deadline: January 31, 2026 The workshop accepts research/position papers (max. 6/4 pages; IEEE VGTC conference format). Submission site: ==================== https://easychair.org/conferences?conf=nesxr26 Workshop organisers: ==================== - Co-Chair: Kurt Tutschku (Blekinge Institute of Technology, Sweden; kurt.tutschku@bth.se) - Co-Chair: Yiran Shen (Shandong University, China; yiran.shen@sdu.edu.cn) - Co-Chair: Mohammad Rajiullah (Karlstad University, Sweden; mohammad.rajiullah@kau.se) - Publication-and publicity chair: Yan Hu (Blekinge Institute of Technology, Sweden; yan.hu@bth.se) Author Instructions: ==================== The workshop accepts research papers (max. six pages; excluding references) as well as position papers (max. four pages; excluding references). Please follow the IEEE Computer Society VGTC conference format (https://tc.computer.org/vgtc/publications/conference/). The submitted paper will be peer-reviewed based on relevance, originality, and contribution diversity. The accepted papers are made available in IEEE Digital Library.
